

You guide Nova and a limited number of normal units throug three puzzle sequences to destroy three key parts of Tosh’s equipment.Ĭonsequences: Nova does not join your cause. You can now build Spectres who have an Area-of-Effect stun.ĭuring Ghost of a Chance it turns out that Tosh has already freed a few Spectres and is preparing to create more of them. It’s up to Tosh to make sure Raynor’s troops progress.Ĭonsequences: the cinematic shows that Tosh is indeed a dangerous psychopath. While Tosh clears a path, there are endless waves of both friendly and enemy units that clash with eachother. Both can cloak and drop nukes.īreakout shows how Raynor backs up Tosh in breaking out all rogue Spectres. There’s a slight difference in the unit you get at the end, but neither is necessary to complete the campaign. Instead you control a cloaked unit that has to sneak through an enemy base. Nova or Tosh? Is Tosh a dangerous psychopath that has been manipulating you or is it Nova who’s doing the manipulating? In either case, there follows a mission with no base building. My verdict: I like the gameplay of Safe Haven more and the ending is a bit happy, at least. Raynor is forced to kill the monster she’s become. If you have access to Banshees and or Science vessels, then the mission, even on Brutal, is trivial.Ĭonsequences: Ariel locked herself up in the lab to work on a cure, but it turned out she was infected herself. Your base has to deal with both air and ground forces, but not too many. Every colonist settlement that gets infested results in more Zerg forces attacking, which eventually leads you to being overrun, making it a timed mission as well. This is also a mission about air attack and base defense. Ariel Hanson leaves the ship, but not before making clear she has feelings for Raynor.ĭuring Haven’s Fall it turns out the Protoss were right: Zerg are quickly infesting the whole colony. This mission is timed more strictly than the alternative.Ĭonsequences: Raynor’s actions during Starcraft I have given him enough respect from the Protoss. Meanwhile, Protoss air forces attack the colonist settlements (saving them gives bonus resources), while there are occasionally ground forces that directly attack your base. The goal of the mission is to help evacuate the colonists while the Mothership slowly flies from one site to another and then destroys it completely until it finally arrives at your base. The Protoss send a Mothership that is made completely invulnerable through the power of three Nexi. Either mission gives you access to Vikings.ĭuring Safe Haven you side with Hanson. Both mission are about using and defending against air units. Dr Hanson wants to save as many of them as possible while she looks for a cure to the infestation. Safe Haven / Haven’s Fallĭr Ariel Hanson’s colonists set on Haven after you rescued them earlier, but it turns out that some of them are infested and the Protoss wish to wipe them all out. Interestingly enough, these are not choices like Mass Effect, but instead it seems like Raynor always made the right decision even if the consequences are not all good.
#Starcraft 2 campaign brutal archive
It is possible, however, to still play the mission you did not choose through the Mission archive even after finishing the campaign.


There are three choices during the Starcraft II campaign and one of those greatly impacts how the final mission plays. Warning: this post contains spoilers about both the story and gameplay of Starcraft II single player
